Reconnecting…
Trying to rejoin your last room.
ENTERING CRYPTCLAW
Intro
Intro comic page
Live execution board.
Create and tune character sprites (admin only).
Adjust class skills, override existing attributes, and add your own custom fields.
Class
Skills
Skill Key
Label
Description
Attributes
Target Pattern
Clickable 8Ɨ8 grid. Center tile is the hero anchor.
Effect Pattern
Use this for impact/damage shape preview and later hit logic.
Tip: values can be numbers, booleans, or text. Example attributes: dmg, cd, range, ap, type, projectile. Patterns are stored as relative offsets.
How to read the two lower grids: Target Pattern = tiles the skill may target/click. Effect Pattern = tiles hit/affected relative to the selected target tile. Example: a fireball can target up to 3 tiles away, but its effect can splash onto neighboring tiles.
Admins only.
Dungeons (order defines which one is active; game uses first enabled)
Select a dungeon
Pre-start image (upload + auto-compress)
Pre-start preview
Post-dungeon image (upload + auto-compress)
Post-dungeon preview
Floors
Floor editor
Dungeon Reviewer (generated dungeons; review/discard before import)
Admin only. Manage obstacles, items, and tile visuals.
Obstacle Library
Obstacle-Typen (Glyph/PNG/Pixel, Name, HP)
Preview
Obstacle sprite preview
🪨
Pixel Editor (16x16)
Item Library
Neue Consumables/Items (id, name, glyph, heal)
Tile Visuals
Globale Boden/Wand PNG-Texturen
Floor texture preview Wall texture preview
Test card animation/FX timing on a fixed 5x5 arena (dummy target).
Create and tune reusable FX definitions.
Pixel Editor
Frames
Adventure in progress
Objective: collect keys to unlock the exit, then descend.
Floor 1/4 Ā· Keys 0/1 Ā· Gold 0
…
Game Over
Your run has ended.
Dungeon Chronicle
Dungeon narrative
Replaying missed events…
Syncing dungeon state.